⚔PvE damage with support built into the priority order
The engine follows your equipped damage skills, including Earth's Retribution and its chains, Judgment Thunder, Chain of Torment, Debilitating Mark and Bolt. It checks target validity, range, readiness and resources before requesting a skill. During mana recovery, Earth's Retribution alternates with spells from 40% MP or below until MP rises above 80%, except during Stagger.
✚Six DPS and Heal builds, one responsive healing engine
Choose DPS or Heal, then Dungeon, Arena or Abyss group. The private guide provides six real game images. Keep the chosen role’s outer skills and stacks; change only the four middle stigma cells. Healing Light stays on Q and Radiant Recovery on E. Healing runs during held-LMB Semi Auto or F10, with default PvE/PvP thresholds of 65%/70% and 80%/85% HP.
✦Group awareness and HP-based protection
F11 can register nearby teammates within 30 m; otherwise automatic ally queries use 40 m. Each heal still follows its actual skill range and eligible targets. Regeneration, Light of Protection and Noble Aura have upkeep checks. Benevolence and Yustiel respond to threatened allies or personal HP without overlapping each other; Absolution and Salvation respond to your own HP.
◎PvP that keeps recovery and protection first
Player combat uses PvP healing thresholds and survival priorities before offense. Equipped Power Burst and Assault Mark can join the damage sequence, deferred during mana recovery. Optional Root is disabled by default and checks observed target control states when enabled. Defiance checks its cooldown, and Bolt can release early for personal or group survival.
✦Clear stigma support and deliberate manual decisions
Match the private guide’s DPS or Heal image for Dungeon, Arena or Abyss group. Four separate middle cells hold the chosen stigmas; their equipped identities are recognized without selecting a script preset. Heal Dungeon and Heal Abyss intentionally share their four support skills. Equip your available specialties yourself. Summon Resurrection remains manual.
↗Optional F9 threat response with player-controlled direction
F9 toggles assistance for 47 listed PvP threat families aimed at your character while the game is focused. Eligible threats can request Shift when stamina and control conditions allow; you control direction. Boss-attack prediction and orange-ground-zone detection are outside this feature's scope.
⌁F10 farming with the Cleric combat and survival engine
F10 combines automatic targeting, pursuit, looting and the Cleric support engine. Bolt uses key 2 in DPS or key 3 in Heal. If admitted pursuit remains nearly stationary for about three seconds, bounded left/right attempts check forward progress; two failed sides temporarily reject that target for 20 seconds. Casts, healing, defense and rests remain protected. Five-minute rests are requested after 25–29 elapsed minutes when the current fight and looting are finished.
▣Simple controls and a current setup
Follow the current Cleric guide for your combat modes, hotkeys and manual skills. NUM6 ON requests normal movement and animation and disables the attack-speed boost in every mode. NUM6 OFF uses movement 1.25 and animation 2 with the existing action protections. F11 shows diagnostics. F12 ON blocks script-owned target selection, including F10.