⚔PvE offense
Judgment receives repeated priority while other useful skills retain their turns. Shield Smite, Warding Strike and Doom Shield drive the rotation when Judgment is unavailable; Punishment can open or refresh Executor. Flash Rampage, Annihilate, Punishing Strike and Debilitating Smash fill available windows. Vicious Strike/Pummel remain fallbacks, with a dedicated low-mana recovery chain.
◎PvP pressure and control
The player-target rotation combines Judgment, shield control, Annihilate, Punishing Strike, offensive stigmas and charged Punishment. Poach pulls targets under range/protection checks; Shield Rush moves you. Battlefield Banner preparation follows current burst readiness. Control states govern new control, while critical-mana recovery can precede Judgment. Punishment retains its charge protections, with supported defenses able to take priority.
✦Stigma support
The recommended four are Empyrean Lord's Punishment, Battlefield Banner, Doom Shield and Noble Armor. Supported equipped alternatives include Executing Blade, Grapple and Assault Fury, plus conditional Second Skin, Armor of Balance and Nezekan's Shield. Identity, readiness, effects, resources and range govern requests. Taunt, Shield of Protection and Comrade in Arms remain manual.
✚Protection and recovery
Survival checks precede ordinary damage: ready control escape, F1 potion, F3 remedy and equipped defensive stigmas. Warding Strike receives health-based recovery handling. Equipped Nezekan's Shield can respond to low personal health or eligible nearby registered-group needs. Register again after party/zone changes and keep a rotation active; registration alone starts no independent protection loop.
↗F9 PvP dodge
F9 enables foreground dodge assistance against supported player skill families directed at you. It rechecks threats and respects stamina, manual inputs and defensive conditions before using Shift. You choose direction, and an unchanged threat signal does not trigger repeated reactions. Handle boss-specific attacks and orange ground zones manually.
⌁F10 farming
F10 adds mob acquisition, approach, Templar combat and F looting, with home recording and attacker-first selection. Ready ranged Doom Shield and available approach options precede ordinary damage; close-range Judgment remains prioritized. Poach remains distinct from movement charges. Idle-target checks, limited recovery attempts and scheduled rests support the loop. Background farming uses the required game bindings.
▣Controls and positioning
Follow the current Templar guide for your combat modes, hotkeys and manual skills. NUM6 ON requests normal movement and animation and disables the attack-speed boost in every mode. NUM6 OFF uses movement 1.25 and animation 2 with the existing action protections. F11 shows diagnostics. F12 ON blocks script-owned target selection, including F10.
◇Your setup and decisions
Follow the supplied build and stacks: Vicious Strike on LMB, Annihilate-to-Pummel on RMB, Judgment/Shield Smite/Warding Strike on1, Poach on2, charged Punishment on3 and Shield Rush on4. Keep Q/E empty and four distinct stigma cells. Retain required binds, enable Num Lock/automatic approach and leave locked positions empty. You direct positioning, taunts, manual protections and dodge direction.