⚔PvE: build the shot, use the opening
The PvE cycle combines available follow-ups, supported stigmas and buffs with Gale Arrow, eligible Marking Shot, Drill Dart, Snare Shot and exposed Burst Arrow before Deadshot. Tempest Shot gets an earlier opportunity above 40% MP; Snipe → Rapid Fire → Spiral Arrow supports mana management and Deadshot cooldown reduction. Semi-auto Marking Shot requires existing horizontal movement and absent Precision; F10 may request it stationary without Precision. The skill still performs its own tumble.
◎PvP: pressure with control-aware follow-ups
Against players, Gale Arrow, Marking Shot, Precision-dependent Suppressing Arrow, Snare Shot and Q follow-ups form a distinct pressure sequence. Control checks consider existing effects and Tenacity. A ready Deadshot can be requested without first waiting for stun, slow or Precision. Interrupted charges have recovery handling, while manual key 4, target identity, range, defense and availability retain priority.
✦Stigmas: supported offense and defensive options
The recommended central stigmas are Vaizel's Authority, Supporting Fire, Bow of Blessing and Griffon Arrow. Supported PvP alternatives include Explosive Arrow and Arrow Storm, plus Mother Nature's Breath for defense. Ambush Kick, Ensnaring Trap and Stealth stay manual. Keep Deadshot alone on key 4, Q as Drill Dart → Burst Arrow, and E as Marking Shot → Suppressing Arrow.
✚Survival and resource handling
During a rotation, the profile can request F1 health potion below 55% HP, F3 Remedy for supported effects, and ready Defiance when controlled. If equipped and available, Mother Nature's Breath is considered below 55% HP. Low-mana Snipe and guarded Tempest decisions support resource management. Keep your potion and Remedy in the required item slots.
↗F9: directed PvP dodge assistance
F9 checks 47 listed hostile-player attack families directed at your character while the game is foreground. Eligible threats can request Shift under stamina, control, manual-input and defense conditions. You choose dodge direction. A continuously detected attack family must disappear before another response. This assistance does not detect orange ground zones or provide comprehensive boss-attack coverage.
⌁F10: the Ranger PvE cycle with farming support
F10 combines the Ranger rotation with targeting, pursuit and loot. It searches admissible mobs within 80 m, retains the engaged mob and excludes new targets above 1,000,000 max HP unless they attack you. Home return follows three empty searches and at least three seconds, subject to combat, distance and loot conditions. Five-minute rests are requested after 25–29 minutes at an idle checkpoint. Recovery can try local movement, a previous combat position and the start point; unsuccessful recovery may stop pursuit.
▣Your control, one profile
Follow the current Ranger guide for your combat modes, hotkeys and manual skills. NUM6 ON requests normal movement and animation and disables the attack-speed boost in every mode. NUM6 OFF uses movement 1.25 and animation 2 with the existing action protections. F11 shows diagnostics. F12 ON blocks script-owned target selection, including F10.