⚔PvE: Fusion and summons with a defined priority
The PvE cycle considers available stagger/control follow-ups, stigmas and buffs, then ready Elemental Fusion before new spirits. Outside mana recovery, Corrode and available Water, Earth and Fire Spirit requests precede Combustion, then Curse and its follow-up. Cold Shock, Vacuum Explosion and Earth Tremor retain their chain/filler roles. Recovery starts at 15% mana and exits above 30%, favoring Cold Shock while retaining a conditional Water Spirit opportunity.
◎PvP: control checks with summon pressure
PvP combines Dimensional Control and Earth Tremor opportunities with mana recovery, Soul's Cry, buffs, Fusion, Corrode and summons. Soul's Cry and supported control stigmas check immunity and existing effects before being requested. Control sequencing limits immediate overlap after Soul's Cry. Ready skills and valid range remain required. Ancient Spirit is excluded against players.
✦Four central stigmas, one coherent bar
Place Ancient Spirit, Spirit's Benediction, Flame Blessing and Corrode in four distinct central cells between 4 and Q; their order can change. Ancient is requested only against living mobs with strictly over 1,000,000 maximum HP. This HP condition does not identify boss rank. Keep RMB as Fusion → Water → Earth → Fire, key 1 as Curse → Dimensional Control → Combustion, Soul's Cry on 2 and Rapid Scattershot on 3.
✚Benediction, potions and resource safeguards
During an active rotation, survival checks can request ready Defiance, Spirit's Benediction for self healing and F1 health potion. Benediction is considered below 60% HP in PvE and 75% in PvP; the potion below 30% in PvE or 40% in PvP. F3 Remedy handles the supported status. Availability, active effects, defense and manual inputs remain part of these decisions.
↗F9: directed PvP dodge assistance
F9 toggles foreground dodge assistance for 47 listed PvP attack families directed at your character. Shift requests depend on stamina, control, manual inputs and defensive conditions. You choose direction. Releasing the key does not enable another response to a continuously detected family; the threat must disappear. Orange ground zones and comprehensive boss-attack coverage remain outside this assistance.
⌁F10: summon-aware PvE farming support
F10 checks summons, buffs, healing and mana before pursuit. It searches attackers first, then admissible mobs within 80 m and 5 m vertically, retains the target and loots. New mobs above 1,000,000 max HP are skipped unless attacking you; Ancient's separate skill condition does not change targeting. Protected return waits for three empty searches and three seconds. Five-minute rests are requested after 25–29 minutes. Recovery can try local movement, a previous combat position and the start point; pet damage alone does not establish player attack activity.
▣Your control, one profile
Follow the current Spiritmaster guide for your combat modes, hotkeys and manual skills. NUM6 ON requests normal movement and animation and disables the attack-speed boost in every mode. NUM6 OFF uses movement 1.25 and animation 2 with the existing action protections. F11 shows diagnostics. F12 ON blocks script-owned target selection, including F10.